Ruination Core/Uses

Excerpt II- Uses
When it was a full Cosmic Treasure, the uses of Ruination were vast. After splintering into 6 Ruination Cores, each one carries a number of uses that relate to laws, Daos, and miscellaneous ’affixes’ that the holder of the Ruination Core can set.

To be considered a holder of a Ruination Core, one must have the Universal Origin Physique with all six laws (Light, Dark, Fire, Water, Earth, Air) mastered before even one Ruination Core can choose a Law Origin as its home.

When a single Ruination Core has been successfully equipped, the user gains the ability to choose one of the following effects to be inscribed on their Soul (Only ONE effect can be selected per Ruination Core).

[Ruination Core Affixes](Laws) :: +10,000% Comprehension & Assimilation to the Law of Life, +10,000% Comprehension & Assimilation in the Law of Death, +10,000% Comprehension & Assimilation in the Law of Fate, +10,000% Comprehension & Assimilation in the Law of Chaos...+10,000% Enhanced Effects(Defensive/Offensive/Auxiliary) to the Law of Death, +10,000% Enhanced Effects(Defensive/Offensive/Auxiliary) to the Law of Life...

[Ruination Core Affixes](Daos) :: +10,000% Comprehension & Assimilation in the Dao of Summoning, +10,000% Comprehension & Assimilation in the Dao of Vitality...+10,000% Enhanced Effects(Defensive/Offensive/Auxiliary) to the Dao of Macrocosm...

[Ruination Core Affixes](Miscellaneous) :: 10% chance to Smite enemies for 10,000% Ruination Damage when you hit them, Slain enemies explode into crystallized Blood Orbs that enhance physical constitution, +10,000 to All Damage, +10,000 to Defense, +10,000 to Attack and Cast Speed, Damage Dealt to enemies increases by 10% for every enemy near 50 meters of you, Slain enemies have a 10% chance to drop Dao Crystals based on the Dao they cultivate, Every attack deals an extra 100% Ruination Damage, 25%chance on killing an enemy to cause an explosion of Cores, Every successful attack increases Cast and Attack speed by 1% for 5 minutes-capable of stacking up to 10,000 times, The act of not taking damage for 10 seconds grants a Ruination Shield capable of withstanding a single strike from a Sage...